Steve sets his sites for Star Road while Keith sets his sites for making it past the first stage.
Steve sets his sites for Star Road while Keith sets his sites for making it past the first stage.
Steve and Sween tag team Donkey Kong Country 2.
Steve, J, and Keith are joined by Marissa and Danielle to discuss a bunch of random crap.
I have a confession: I was a deprived as a child. I wasn’t deprived of food or shelter, but of video games. Though I begged my parents ever since the moment I could first speak for a Super Nintendo to call my very own, they refused to break. In fact, I think they derived just a little bit of enjoyment out of watching me suffer through a childhood without a SNES to keep me company. And though I finally broke my parents by the Christmas of 1997, the Super Nintendo had all but faded into irrelevance. My parents were seduced by the allure of 3D, and though I loved my new Nintendo 64, I’ve been chasing the dragon that is the Super Nintendo ever since. With the love and support of my bros, I’ve admitted myself into the Retro Rehab 10-Step Program:
Danielle invades the show to administer personality tests to Steve and Keith. Keith ridicules his wife for her bad taste in video games while Steve sits back awkwardly as his bro’s marriage falls apart.
(Spoiler alert! The following feature reveals many plot details from Brothers: A Tale of Two Sons. Any readers interested in experiencing the game firsthand for themselves are encouraged to do so before continuing.)
Steve educates Keith on the finer points of Mega Man X. Keith realizes that there’s no way in hell he is going to be able to beat this game on his own.
Stevie and Keith sit down with Trevor and Biron to discuss Nintendo’s partnership with the Universal Studios Theme Parks, the role parenting plays in gaming, All-Star Baseball ’98 vs. Ken Griffey, Jr. and our gaming white whales.
In the first episode of Raid Time Bro, which will be streamed regularly on Twitch, Ryan and Keith start their Destiny journeys from scratch on Xbox One in a feeble attempt to get the other bros of gametimebro involved in finally tackling the Raids.
See future episodes at www.twitch.tv/gametimebro
Steve and Keith are joined by Ryan to discuss The Wither 3: Wild Hunt, Mario and Luigi: Dream Team, GTA V, A Link to the Past, Destiny’s House of Wolves DLC, and Keith’s plan to finally tackle the Destiny Raids with five of his closest bros on Twitch.
J, Stevie, and Keith lost an afternoon to GTA V after they discovered the Skyfall and Moon Gravity Cheats. Here are a few of their most gravity-defying moments.
Skyfall Cheat:
Moon Gravity Cheat:
Resident Evil: Revelations 2 has steadily improved as its first three episodes progressed, going from a by-the-numbers imitation of the older and better games in the series to a game that truly offers up something new. Though episode four has a few flashes of greatness, it is ultimately marred by some odd choices that keep it from being a truly great finale. Claire and Moira take up the first half of the episode, which can disappointingly be finished in fifteen or twenty minutes as it consists of a little exploration and a short chase scene without any boss fight or real challenge at all. Barry and Natalia get a much heavier focus, but it takes a long time before anything that’s happening truly feels like the ending of a memorable journey. The pacing feels off as far too much time is spent in the sewers and mines, areas that both suffer from poor level design. Eventually the two stumble onto a combination research facility/mansion that serves as a strong homage to the original Resident Evil mansion; at this point the game finally picks up just in time for a solid final boss fight. Nothing here is going to stand out to gamers weeks after the game is beaten as most of the creative moments of Revelations 2 occurred in previous episodes, but episode four provides a serviceable enough conclusion to the adventure even if it leaves some story threads dangling and can’t strike the right balance between its two sets of characters.
BROPINION
Chapter 4: 3.5 Chicks out of 5
Resident Evil: Revelations 2: 3.5 Chicks out of 5
Steve and Sween trade lives in the surprisingly great Aladdin for SNES.
Just a couple of has-beens trying to relive the magic of their youth.
Now that our Super Nintendo Hall of Fame reveal has finished, it’s time to reveal our ballots, describe the ranking procedure, and wrap things up with some final thoughts on the exercise and the results.
Steve and Keith sit down with Colin as they reminisce about MVP Baseball 2005, Smackdown: Here Comes the Pain, Haiku, Wiffleball, and holding hands with flight attendants.
There’s no need to beat around the bush. It’s time to reveal our top ten Super Nintendo games and wrap up the inaugural class of the gametimebro Hall of Fame. In case you missed them, or simply need a refresher, the first ten games on our list can be found here, and the next ten games are listed here.
After a nine-year period of Capcom focusing on side-stories and spin-offs, everyone’s favorite anime lawyer Phoenix Wright finally made his return to the center stage of his own video game in 2013’s Phoenix Wright: Ace Attorney – Dual Destinies. Though the Ace Attorney series has always been an oddball of the gaming world thanks to gameplay focused on scouring for evidence and defending clients at trials, the wild stories, memorable characters, and bizarre game-world logic have kept fans coming back for more. Still, it’s been tough for any game in the series to live up to the original Phoenix Wright trilogy, and while Dual Destinies can’t quite hit the mark either, it’s the best new entry to the series in years.
The bros of gametimebro.com decided to bro down on P.T. (Silent Hills Playable Teaser) after hearing that it was being removed from the Playstation Store. Did they make it out alive?
On Wednesday, the first ten inductees to the Super Nintendo wing of the gametimebro Hall of Fame were revealed. That post can be found here. Today it’s time to reveal the next ten games in a similar countdown-style manner. Once again, it’s Hall of Fame time, bro.
Stevie, Kev, and Keith sit down to discuss Tony Hawk’s Pro Skater 5, Arkham Knight DLC, the Everdrive 64, and an awesome band called Rare Candy.
On a recent gametimeshowbro podcast, the bros were asked to provide a ranked list of their top five Super Nintendo games. The conversation that followed was illuminating, lengthy, and provocative. It continued after the microphones went off and as the number of games mentioned continued to grow we soon realized that limiting ourselves to five games each was an impossible task.
So here’s our newest feature. We’ve asked all of the bros for ranked lists of ten to twenty-five of their favorite Super Nintendo games. Ten responded, listing sixty-six games in total. After combining, comparing, and smoothing out the ten lists, we’ve reached a consensus opinion on the thirty greatest SNES games of all time. Though our tastes and takes were wide and varied, together we have created a list much stronger than the sum of its original parts. Today, we proudly present the first ten games on that list – our first ten inductees to the gametimebro Hall of Fame.
Looks like Keith succeeded in getting Steve the worst Sega Genesis game of all time. Please enjoy Sword of Sodan.
Steve, Sween, and Keith sit down to discuss Assassin’s Creed, Final Fantasy 6, Yooka-Laylee, Fire Emblem, and Keith’s mom’s repeated lies.
Stevie, Kev, and Keith sit down to discuss the untimely demise of Silent Hills, Valve’s fumbled rollout of their plan to monetize third party mods, and Redneck Chrono Trigger. Plus, Kev gives us an update on Project Maiden.
Here it is. The first ever gametimebro Game Time Show, Bro Game Show Time. Steve, Stevie, and Sween take on Jeremy and Btown in a high-stakes game involving various forms of video game trivia and the Pokemon Spelling Bee.
Keith tries out Mario Kart 8 DLC Pack 2 with Dry Bowser on the Crossing Cup. The Crossing Cup consists of Baby Park (GCN), Cheese Land (GBA), Wild Woods, and Animal Crossing. Stick around until the end to witness an amazing Dry Bowser victory lap.
Between 1998 and 2007, Nintendo released ten games in the Mario Party franchise including eight in the main series and two for handhelds. While the first title was arguably a revolutionary party game, each successive title has been less and less inspired. By 2007, considerable series fatigue had set in and Nintendo decided to take a much-needed break. The series did not lie dormant for long, however, as Nintendo was back with Mario Party 9 for the Wii in 2012. Still, many reviewers were disappointed with Nintendo for not doing more to change up their stale formula. With Mario Party 10, Nintendo looks to break from tradition and deliver a unique experience with two entirely new game modes: Bowser Party and Amiibo Party. Unfortunately, though these modes do differ from the also-included Mario Party mode, none of them differ enough from the Mario Party modes of the past to make Mario Party 10 anything more than mediocre.
Keith forces the bros to play one of his favorite SNES games from his childhood and quickly realizes that this might be a mistake. As punishment, Stevie takes him on in a grudge match of less-than-epic proportions. Meanwhile, Kev and Steve battle in a 12-man Royal Rumble.
Steve braves the Risky Woods to discover if Bazaar Game Trading led us astray when they told us this was the worst game they had for Sega Genesis.
The bros break down their top 5 SNES games lists in order to help Keith determine which games he needs to go back and play to right a childhood wrong.
With the rise of first-person shooters and real-time strategy games in the late nineties, adventure games all but disappeared. Starting in 2005, however, Telltale was able to begin reviving the genre by focusing on more episodic gameplay. Using intellectual property with established fan bases (Wallace and Gromit, HomeStar Runner, Back to the Future) Telltale released games of between four and six ‘episodes’, usually about two hours in length each, with releases separated by a month or more. This made their games feel more like shared, cultural events rather than something you can pick up and finish off over the course of a weekend. It also helped that Telltale smartly focused all of their resources on what makes adventure games great – story and dialog. The graphics and animations in your typical Telltale release are consistently below average for their time, but they offer up storylines and characters and well-designed puzzles that you’d be hard-pressed to find outside of smaller independent releases. Though this newfound formula for adventure games proved to be marginally successful, it wasn’t until 2012’s The Walking Dead: The Game that Telltale experienced its first true smash hit.
Resident Evil: Revelations 2 has done a fine job in its first two episodes of recreating the same beats that the series has long been known for – terrifying zombie encounters, a frustrating lack of ammunition, and fairly cheesy dialog. Yet it took until the third of its four episodes for the game to finally try out a few new tricks of its own. As such, episode three stands out as easily the best in the game so far. The central gimmick to the game has been its two duos of characters with different abilities – Claire and Barry are more adept at combat while Moira and Natalya are better at exploring their surroundings, allowing the player to freely switch between characters at any time. Until now, little has been done to take full advantage of this mechanic. Episode three features two separate instances where the duos must split up for significant lengths of time and fend for themselves, while struggling to help each other from far away. This is especially well done in Claire and Moira’s first half of the chapter, in which the two of them must separately navigate through a burning factory on the verge of exploding. The landscape in episode three is also filled with puzzles and hidden items, rewarding players who are willing to take the time to fully explore their surroundings. Finally, each half of the chapter is capped by a boss fight more memorable than any in previous chapters. There’s a feeling that the action is ramping up just in time for the home stretch. For the penultimate episode, it’s hard to ask for much more.
4.5 Chicks out of 5
Steve and Steve fail to get past the first stage. Come laugh at them.
Steve, Stevie, and Keith bro down on Super Smash Bros with the newest playable fighter Mewtwo. He’ll be available for purchase starting on April 28th.
Steve, Stevie, and Keith discuss the new Mario Kart DLC, Space Cat Day, Guitar Hero, Bread, and much more.
Keith goes through the TimeSplitters 2 Arcade League Challenge Rice Cracker Rush. In the first video he does his best Nostradamus impression. In the second video he finally achieves the gold.
Telltale is back in the Game of Thrones Universe with Episode Two: The Lost Lords roughly two months after its release of Episode One: Iron From Ice. While Iron From Ice had to live up to the lofty expectations set by HBO’s hit show, The Lost Lords has the added burden of living up to Telltale’s initial entry to the series. Unfortunately, though it does a few things better than before, Episode Two’s story fails to consistently hit the emotional highs and lows of its predecessor.
Keith and Danielle discuss proper change etiquette, Friday Night Lights, X-Files, Game of Thrones, and the things Keith does wrong as a husband.
Back in 2008, the now defunct Midway Games tried their hand at a professional wrestling game. The problem is that they didn’t try very hard. TNA Impact! begins immediately with the masked wrestler Suicide. He’s holding the TNA World Championship above his head as confetti rains down on him. The celebration is cut short, however, as the tag team of Homicide (yup they have wrestlers named both Homicide and Suicide) and Hernandez, known collectively as LAX, beats him within an inch of his life. After waking from the beatdown-induced coma, Suicide finds himself in a hospital bed. His red and blue mask has been replaced with a mask of bandages and a body cast to match. He’s informed that he has been beaten so badly that emergency plastic surgery is required. This is where the player comes in. You are now tasked with reconstructing Suicide by creating your own wrestler. This premise sounds somewhat interesting (albeit ridiculous), but really loses steam when you realize that the create-a-wrestler system has less depth than systems from dated wrestling games like Wrestlemania 2000. If you’re not careful, you’ll end up with a tattooed man in purple tights, tasseled Ugg boots, and a white mask. He is an uninspired creation, but then again, so is this entire game.
Danielle shocks Keith with a brelfie discussion. Macho Man stops by to sing a song.
Keith is joined by his blood bro Andrew for Retro Bros as they rediscover that Gladius is a game best left in the past.
Like clockwork, Activision has been publishing new Call of Duty games every holiday season since 2003, and nearly every year they continue to smash sales records and dominate the video game landscape with a combination of thrill-ride single player campaigns and addicting multiplayer competition. But despite all of this, the franchise has a reputation for not being innovative and is cited as often as the Madden series as a major cause of stagnation in video games. The staleness reached its peak with 2013’s Call of Duty: Ghosts, which seemed to coast on its brand name alone. As a result, the series saw a major downtick in sales for the first time. The downward sales trend continued here with 2014’s Advanced Warfare, which is a shame because the series hasn’t reinvented itself this well since the original Modern Warfare.
Steve and Keith are joined by five Fast and Furious fanatics and Danielle to discuss Furious 7.
Steve, Stevie, and Keith revisit one of their all-time favorite games: TimeSplitters 2. They may or may not murder a few bears, robots, and robot fish.
Steve, Stevie, and Keith sit down to discuss the Nintendo Direct on 4/1/2015.
Lara Croft’s first adventure, Tomb Raider, had her globetrotting from Peru to Greece to Egypt and quickly became one of the best-selling games of all time. It boasted great-for-the-time gameplay, had crossover appeal to non-gamers, and made a bonafide video game icon out of its protagonist. So it was no surprise when Tomb Raider II was released for the PlayStation and PC in 1997, just a year after the smash hit original. With such a quick turnaround, developer Core Design was only afforded the opportunity to make slight refinements to the game, resulting in a game that many believed to be slightly inferior to its predecessor. Still, the game sold like crazy and Core Design went right back to the well, pushing out three straight sequels over the next three years. As a result, the quality of the games continued to dip. Things reached a nadir in 2003 when, even with a major advertising blitz, the putrid Tomb Raider: The Angel of Darkness came out to slow sales. Since then, the series has endured two separate reboots, and with 2013’s excellent Tomb Raider, the series appears to be back on the right track. But how well do the classic original games in the series hold up? After playing the recent reboots, can Lara’s second adventure still make for an enjoyable experience all these years later? In my opinion, no, Tomb Raider II just doesn’t hold up.
Indie game developer Kevin Cole is back with the bros to discuss Kojima leaving Konami, Straw Hat Steve’s place in the upcoming Smash Tournament, Final Fantasy 15, and fiscally irresponsible wizards.
There was clear room for improvement in Resident Evil Revelations 2’s second episode, and while it is a bit more fun to play than the first, core weaknesses remain to keep it from reaching its full potential. Things are a bit more open-ended in Episode 2 with a few nonlinear environments to explore and more of a focus on action. There are a few major gunfights that will challenge players more than anything in Episode 1. The structure of the episode remains the same as Claire and Moira must make their way through an abandoned village in search of a central tower where a woman known as “the Overseer” is presumed to be broadcasting threatening messages. Barry and Natalia must also make their way through the same environment while encountering different obstacles. Despite Moira’s notable weaknesses as a playable character, she and Claire get the better half here as their initial exploration of the village is reminiscent of the fantastic Resident Evil 4; the game even seems to acknowledge this with a not-so-subtle Chekhov’s chainsaw thrown in for good measure. Still, it’s confounding that the game isn’t doing anything special with its central cooperative mechanic. It could really benefit from temporarily breaking up Claire and Moira or Barry and Natalia, allowing all of the characters a few minutes’ worth of gameplay tailored strictly to their own abilities, but with two of the four episodes of Revelations 2 completed, that is starting to seem unlikely.
3.5 Chicks out of 5
Keith and Kelsey finally have their grudge match to figure out what happened all those years ago. Did Kelsey win? Did Keith cheat? Does it matter?