Lara Croft’s first adventure, Tomb Raider, had her globetrotting from Peru to Greece to Egypt and quickly became one of the best-selling games of all time. It boasted great-for-the-time gameplay, had crossover appeal to non-gamers, and made a bonafide video game icon out of its protagonist. So it was no surprise when Tomb Raider II was released for the PlayStation and PC in 1997, just a year after the smash hit original. With such a quick turnaround, developer Core Design was only afforded the opportunity to make slight refinements to the game, resulting in a game that many believed to be slightly inferior to its predecessor. Still, the game sold like crazy and Core Design went right back to the well, pushing out three straight sequels over the next three years. As a result, the quality of the games continued to dip. Things reached a nadir in 2003 when, even with a major advertising blitz, the putrid Tomb Raider: The Angel of Darkness came out to slow sales. Since then, the series has endured two separate reboots, and with 2013’s excellent Tomb Raider, the series appears to be back on the right track. But how well do the classic original games in the series hold up? After playing the recent reboots, can Lara’s second adventure still make for an enjoyable experience all these years later? In my opinion, no, Tomb Raider II just doesn’t hold up.
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