Review: Game of Thrones Episode 3

Like the previous episodes, Episode Three: The Sword in the Darkness of the Game of Thrones series suffers from an aging engine and a severe lack of compelling gameplay… and that’s by design. Rather than investing the time and resources it would take to compete with AAA titles on those fronts, Telltale focuses its effort on creating engrossing worlds with deep characters that you help develop through a slew of dialogue-driven decisions. More often than not, that strategy pays off as Telltale has told some of the most emotionally rewarding stories in video game history. However, when an episode of a Telltale game fails to present decisions with far-reaching effects on the main conflict of the story, you are in for a rather boring experience. Such is the case with Episode Three of Game of Thrones, an episode that never quite reaches the standards set by Episodes One and Two.

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Review: Assassin’s Creed IV

Though the Assassin’s Creed series has seen its share of highs from its inauspicious debut in 2007 to the soaring highs of the Ezio trilogy, it hit an all-time low with the miserable face-plant that was Assassin’s Creed III. No doubt suffering from the apparent annualization of the franchise, Assassin’s Creed III got almost everything wrong. As such, the announcement of Assassin’s Creed IV: Black Flag didn’t inspire much confidence in 2013. Combining the stealth and parkour-heavy gameplay the series was built on with island-hopping and naval combat in the salty seas of the Caribbean shouldn’t have made any sense; however, against all odds, it did, leading to perhaps the best game the series has delivered so far.

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Review: The World Ends with You

I bought The World Ends with You recently, not out of the blue, but specifically after holding off for several years after its release in 2008. Any RPG from Square merits at least a strong consideration on my part, but there was always something generally unappealing to me about this game. The thing that finally got me to buy in was a recommendation from somewhere on the Internet, based on how much I had enjoyed the deep and complex storytelling in the Zero Escape franchise. The two titles in that series had blown my mind with their mysteries and twists, and if I could play a JRPG with an equally impressive story, why wouldn’t I?

Unfortunately, when it comes to video games, story isn’t everything.

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Review: #IDARB

Few things get the gaming world interested quite like a free game on a console. Unlike on the PC, where free games are given away constantly, there’s an allure of quality (whether earned or not) to a full game available for free to download onto a console. Surely the makers of the console wouldn’t offer a new game for free that was broken or unfinished. Right? Well, Xbox challenges this notion with #IDARB, a.k.a. It Draws a Red Box. In the right hands, its unique concept could have helped it become one of Games With Gold’s more memorable titles. Unfortunately, in the hands of the developer Other Ocean, this game is an all-but-unfinished broken mess.

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Review: D4

Gaming’s preeminent weirdo, Swery65, made the leap from cult video game director to full-blown phenomenon with the 2010 release of Deadly Premonition – a horror game that scared almost nobody, but managed to form an almost beautiful train-wreck of oddball ideas and storylines that still generates acclaim and controversy to this day. The newest game from Swery (a.k.a. Hidetaka Suehiro), and his first as sole writer and director since Deadly Premonition, is D4: Dark Dreams Don’t Die, a title that lives up to his notorious level of weird. D4 is episode-based, and as such only two full episodes have been released, so it’s tough to judge the game considering it doesn’t have an ending yet. It’s even tougher to say whether an ending is coming at all – D4 didn’t sell all that well upon release in late 2014, but a recent give-away as an Xbox “Games with Gold” and a port to PC may have renewed enough interest to get the rest of this game made.  Even with a lack of clear-cut ending, it’s hard to imagine any of Swery65’s fans being disappointed with D4, although the general public looking for a more traditional gameplay experience may find it a tedious chore.

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#2: Is It Wrong to Try to Pick Up Girls in a Dungeon?

Steve and Kevin watch the high fantasy lowbrow sex comedy “Is It Wrong to Try to Pick Up Girls in a Dungeon?” so you don’t have to!


The intro/outro theme is Al Bhed Ec Faent remixed by Theory of N. You can download the track at OC Remix.

Retro Rehab: WWF Royal Rumble

Step 4: WWF Royal Rumble

Forgive me readers for I have sinned. It’s been four weeks since my last rehab session. As you might have guessed, I’ve fallen off the wagon. I can’t shake my Destiny addiction and my rehab is suffering. In an attempt to get back on the wagon, I’ve temporarily skipped steps 2 and 3 in favor of step 4, the quicker-to-beat WWF Royal Rumble. It might be a cop out, but what do you expect from an addict?

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#1: The Prince of Tennis

In the first episode of Steve and Kevin Watch Anime So You Don’t Have To, Steve and Kevin watch The Prince of Tennis so you don’t have to.

The intro/outro theme is Al Bhed Ec Faent remixed by Theory of N. You can download the track at OC Remix.

DC Hall of Fame: #20-11

Last month, the bros lent their opinions on the best Super Nintendo games and our consensus list was unveiled in the inaugural gametimebro Hall of Fame class. We’ve done it again, this time for the short-lived but fondly remembered Sega Dreamcast. Though it lived for just a few years and was unable to amass a library the size of the PlayStation 2’s or the GameCube’s, it still put forth many games at the turn of the millennium worth remembering today. Here are ten such titles.

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Review: Child of Light

Ubisoft has been releasing games for nearly 25 years, and yet it took until 2014 for the developer to release its first ever full-fledged RPG, the downloadable title Child of Light. For their first foray into the genre, Ubisoft ended up reusing the Rayman engine and managed to build a simple and short role-playing game around it. This is the most unique twist on the formula Ubisoft provides, ditching the top-down perspective used by almost every single 2D RPG in existence in favor of an open-world side-scroller, and while the presentation here is phenomenal, there just isn’t enough depth to the gameplay and story to give Child of Light a strong recommendation.

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Review: Battlefield Hardline

The field of first-person shooters is extremely competitive and overcrowded these days, with new intellectual properties showing up seemingly every month and established juggernauts like Halo, Call of Duty, and Borderlands constantly churning out new installments that sell in droves. The Battlefield series has long played second fiddle to the Call of Duty series as a straight military shooter, so it makes sense that developer Electronic Arts was willing to hand the series over to a new developer, Visceral Games, and let them take the series in a completely different direction to stake out its own territory. Battlefield Hardline is that new direction, a game that trades traditional warzones for the more small-scale war on drugs in Miami. There’s less of a focus on big-budget action sequences and cut-scenes, and more emphasis on stealth, gathering evidence, and peacefully getting suspects to surrender, while still retaining the core first-person shooter gameplay that made the series famous. Unfortunately, while these new ideas mostly work well, a half-baked story and Visceral’s inability to fully commit to the small-scale joys of a police simulator keep the game from realizing its true potential.

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