Like the previous episodes, Episode Three: The Sword in the Darkness of the Game of Thrones series suffers from an aging engine and a severe lack of compelling gameplay… and that’s by design. Rather than investing the time and resources it would take to compete with AAA titles on those fronts, Telltale focuses its effort on creating engrossing worlds with deep characters that you help develop through a slew of dialogue-driven decisions. More often than not, that strategy pays off as Telltale has told some of the most emotionally rewarding stories in video game history. However, when an episode of a Telltale game fails to present decisions with far-reaching effects on the main conflict of the story, you are in for a rather boring experience. Such is the case with Episode Three of Game of Thrones, an episode that never quite reaches the standards set by Episodes One and Two.








