Steve, Keith, and Sweeney recently spent an evening with Webber playing through The Legend of Zelda: Four Swords Anniversary Edition together. What follows is a group chat they had a few days later. It’s the first ever gametimebro Triple Take!
Steve
alright guys, lets talk four swords
Keith
let’s do this
Sweeney
are we doing a write up?
Steve
i think this is the appropriate level of effort
Keith
tri-forced
Steve
it’s a triple take – unprecedented
and also webber-free
Keith
phew
Steve
so we played this the other night, the three of us and webber
in one room, the way co-op games used to be played
Keith
thanks to a clutch text from me in 2014
Steve
and despite sweeney’s best efforts, we beat it in like two hours
Sweeney
please leave my love of the chain-chomp out of this
Keith
i wish you had left it out of the final boss fight
Steve
we’ll get there
actually yeah, sweeney even being able to play this game was also despite his best efforts to ignore your text, keith
guys, what happened that night two years ago?
Sweeney
the text was late at night
and i go to sleep early
and when i woke the next day, the deal was gone
Keith
the text happened during the super bowl
not sure i buy that
no wonder we had no team chemistry in four swords
Steve
hmm i can weigh in here
i actually received the text at 11:11pm that night
Keith
make a goddamn wish
i wish sweeney wasn’t a liar
Steve
i wish sweeney had received your text and downloaded four swords instead of borrowing stevie’s ds
so yeah, nintendo in their infinite wisdom released a free download for four swords
and it expired at midnight that night
and from that moment forward, the game was completely unobtainable
Keith
well technically it was available jan 30 – feb 2 or something
but i didn’t learn about it until the day of its expiration
Steve
yeah with like an hour to go
anyway, sween, how much would you have paid for that game?
because nintendo wasn’t letting you have it for any price
Sweeney
i mean, if it was in the $10-15 range, i would have jumped on it
so we could play already, like we’ve been talking about for 2 years
Steve
yeah
keith and i have discussed playing this game like half a dozen times since then
but we waited, and i think that was the right call
i’m not sure how this game would have worked with two people
and also it was nice to experience it with you and webber and all of that
Keith
i played it a little bit solo (which was added to this version)
the four-player dynamic is definitely what made the experience for me
Steve
so we started the game out in a tutorial level we didn’t realize was a tutorial level
Keith
we spent like 10 minutes lost in the tutorial
Steve
“chamber of insights” i think it was called
did you guys gain any insights for how to play the game?
because we also had to quit out of the first level when we couldn’t figure out how to light a torch
Keith
which we never figured out
Steve
no, someone definitely lit a torch at some point
Sweeney
i think the one time i saw us light one
it involved someone shooting an arrow at the same time someone swiped it with a sword
Keith
that seems awfully complex for this game
Steve
i think the arrow was a red herring
i think it was just a fully-charged sword spin
but we’ll never know
just like we’ll never know why they put a chain-chomp item in there that takes rupees away from your co-links
Keith
all i really figured out was how to pick up an item on a pedestal
i mean we didn’t learn a lot
Sweeney
but we managed to work together
to get through the whole thing
which is really all i can ask for out of this game
Keith
exactly
we didn’t even strategize on rupees until our second attempt at the last boss
we spent the whole game throwing each other off of ledges
which we didn’t realize hurt us all
Steve
we did eventually learn that our rupee count was a shared one
and we also learned that those rupees were basically “continues” for when we were killed
by bosses or by sweeney
Keith
it would have added an interesting dynamic to the game had we cared or paid attention
but the challenges weren’t difficult enough for our hearts to feel that important
it did add a bit of drama to the final boss, but that was about it
Steve
no, not in the least
the levels were semi-random in that you were never sure which elements of each one would be where
Keith
yeah – which just let us quit out of a level we couldn’t solve
only to return to a new level entirely
Steve
which i think was meant to add a replay factor to this game, but i’m good on that front
Sweeney
really the only puzzle to them was figuring out which direction to go
Steve
we started slow for sure
ten minutes in the tutorial, another fifteen wasted on a level we’d end up quitting, and then we lost our local connection to each other on our first boss fight, which set us back another twenty minutes or so
but then we barreled through all three levels in less than an hour
Keith
so, we’ve alluded to the fact that this was a shallow experience
Steve
we made it more challenging
by killing one another
repeatedly
Keith
but don’t forget this was originally just tacked onto the gba version of a link to the past
Steve
yeah, good point
Keith
the fun in this game came from our interactions with each other, not necessarily from our interactions with the game itself
Steve
it definitely felt like the least essential zelda game i’ve played
unless link’s crossbow training counts
Keith
oh absolutely, but it some ways it was the most unique
and teamwork was ALWAYS required
which i appreciated
even if it was as simple as communicating to each other where we needed to go
Steve
one thing i found interesting was what a war of attrition it all was
like, on each other’s patience
two of us would be at a four-man switch, and the other two would be across the level, and there was just so much “guys, guys, get over here”
Sweeney
yes
i thought the boss fights were really good too
for emphasizing teamwork
Steve
oh yeah, lets talk about the bosses
what was your favorite boss fight?
Keith
okay so we had
the plant one that we failed out of the first time when our connection failed
the weird frozen thing
that we had to hit against ice
Steve
that ice boss fight was great
because it was nothing but charging at him with pointy swords
just a pipelined machine of four of us timing our charges perfectly
Sweeney
right
Keith
yeah we wrecked the ice guy
what was the lava one?
Steve
i’m not remembering any details on the lava one
Sweeney
i did like that one moment in a boss fight where we all were shown different colors
and had to tell each other where to stand
Steve
i liked that too
i was green link, but couldn’t see which side was green
i could only see the red side
so i had to call out to keith, who was red link, hwere to hit that boss
Keith
that boss also had the tornado round, no?
Steve
the final boss had the tornado
and then also the dual-colored petals
and we had to throw bombs in his tornado
and thats when sweeney’s chain chomp just wrecked our shit
Sweeney
its got a mind of its own
Steve
because it looked like a bomb
and id try to pick it up and throw it
and then i’d lose rupees
which meant we’d all lose rupees
which we didn’t fully appreciate until we lost against the final boss
man why didn’t we just play with stevie instead of sweeney?
Sweeney
listen, we’re not here to play the “blame game”
i don’t want to ask “who killed their teammates the most” or “who wasted the most rupees” because it really doesn’t matter
Steve
i guess youre right
we played it, we had fun with it, we beat it
and you got home well before 11:11 i’m sure
Sweeney
it was already past my bedtime
Keith
so the lava monster
gouen
he’s the dude we had to hit the balls at
Steve
ah of course
gouen, the zelda stalwart
Keith
which we also had to do in the final boss i believe
Steve
the final boss was vaati
Keith
yes
so we sorta learned how to beat the final boss by playing the other bosses
because the plant thing sorta returned as well, no?
Steve
yeah i think vaati incorporated piece of all three previous bosses
Keith
it’s clear that we liked the boss battles most of all
because they were really the only semi-challenging parts of the game
they required more teamwork
Steve
the rest of the game just didn’t really feel very zelda-like
its obvious what item you need to use when the game provides that item for you while taking away all other items
Keith
it bothers me that we never had to manage multiple items
why not incorporate puzzles that require someone to be small and someone to have a boomerang and someone to have an arrow?
Sweeney
i was ok with it
that seems like it would have been a pain to me
Steve
yeah, one thing i would have liked to see was more of that, keith
like for instance hitting an arrow with a sword spin in order to light a fire
that heightened level of teamwork and knowing roles only came during the boss fights
where the bosses would dictate that green link must hit an orb toward blue link, for instance
i was green link, the one true link
Keith
also, of course webber was purple/pink
it looked very much like link to the past
which gave me some nostalgia
Steve
it also gave me some minish cap vibes – granted i just played the minish cap
but minish cap has several puzzles where link clones need to push heavy things together
Sweeney
minish cap actually comes directly before four swords in official Zelda canon
which makes sense, that’s when link finds his clones somehow
Keith
including the ability to pick each other up is such a master stroke here
it just made up for so much of the tedium
Steve
oh yeah, that reminded me of all the recent co-op mario bros games where you can just kill one another by tossing each other off ledges
but where i think those games are actually harder in co-op mode, this one was much better in co-op mode
sometimes all four of us would just split up and kill different enemies and get different treasure chests
Keith
despite all of this game’s shortcomings, i found it uniquely satisfying
Sweeney
it helps that this was short, so it didn’t feel like a chore
Steve
i think you nailed it when you said it wasn’t the game that was any good, but just being able to play it together in the same room
Keith
but like
it has the bones of a good game
with better puzzles
more challenging, varied puzzles
i think it would be incredible
Steve
im sure if we played through it a second time and a third time we would have been very sick of it
and thats what the game wants you to do, for 100% completion
maybe it gets harder each time
Keith
tri force heroes seems to do a lot of what i wanted in this game
each player typically has a different item, there are more gameplay options in play
stacking people up, being able to shoot from the top of the stack
Steve
alright, so should sween and i get tri force heroes?
or should we ditch sween for webber?
i guess what i’m asking is, are there any chain chomps in tri force heroes?
Keith
well the beauty of download play means that even if sween misses a text, we can still play together
also, the purple link is gone
Steve
damn
thats a pretty clear message
sorry webber
Sweeney
hey, i don’t need a text, this is a game nintendo will graciously allow me to purchase, for money
like how most businesses work
Keith
so you guys can play with me without the game, but you won’t keep all the cool dresses you unlock for link
and we can’t play it online
so you guys can try it out and see if it makes the necessary improvements
Sweeney
i’m seeing 13.5 hours to beat tri force heroes
maybe we can meet up at 8 in the morning and play well into the night and beat it in one day
Keith
well it took us 2 years to beat four swords
Steve
but that might be okay, playing offline
we had way more fun playing four swords in the same room than we would have if we played online
in fact the way we had to call out colors to one another during boss fights, i dont think it would have worked any other way
Keith
absolutely, i think it’s an experience that should be played in the same room
but yeah, everyone buying a copy to enable us to have a worse experience makes little sense
i bought a copy the day after we beat this game
Sweeney
then lets get to it
Steve
we have two years to make this happen
Keith
march of 2018 isn’t as far away as you think
Steve
but it sounds like this triple take is ending
thanks again to red link keith and blue link sween
for helping me, green link, get the girl
she was great, you guys
she was exceptional
Keith
green with envy link
red link got the girl after blue and green link went to sleep
twice
😍
Sweeney
alright we’ve hit erotic fiction
let’s end this NOW
Keith
sweeney, throwing this triple take over the edge
Steve
yeah we’re done here
Double Take is a recurring gametimebro feature in which two (or more) bros have an in-depth conversation about a game they’ve both been playing.